Killer Sudoku Puzzles

An empty Sudoku grid, a handful of dotted cages, and the sum of each one. Off you go!

Killer Sudoku: A Sudoku Grid With Nothing Written In It

Open an ordinary Sudoku and somebody has already done a bit of the work for you — twenty-odd digits are sitting there waiting. Open a Killer Sudoku and the grid is completely, alarmingly blank. What you get instead is a patchwork of dotted outlines called cages, each with a small number tucked in its top-left corner telling you what the digits inside it add up to.

The first time you see one it looks like there's nothing to grab hold of. There is. The sums are the clues, and a few of them are so restrictive that they may as well be printed digits.

📏 The Three Rules

  1. Everything you know about Sudoku still applies. Every row, every column and every box holds each digit exactly once — 1 to 9 on the big grid, 1 to 6 on the 6 × 6, 1 to 4 on the 4 × 4.
  2. Each cage adds up to its corner number. A cage is just a group of connected cells; the little number belongs to the whole cage, not to the cell it happens to sit in.
  3. A digit can't repeat inside a cage. This one matters more than it looks. A cage that straddles two boxes could hold two 6s as far as the Sudoku rules are concerned — but the cage rule forbids it anyway.

That third rule is doing a great deal of quiet work. It's the reason a cage's total maps onto a small, knowable set of digit combinations rather than a vague "some numbers that add up".

🔀 Order doesn't matter. A three-cell cage totalling 7 contains 1, 2 and 4 — but nothing tells you which cell gets which. Work out the set first and let the row, column and box rules sort out the arrangement afterwards.

🧮 Where the Starting Numbers Went

Here's the swap Killer Sudoku makes: instead of giving you a couple of dozen digits, it gives you roughly the same number of sums, and lets arithmetic do the rest.

Ask what a cage's total could be made of. Two cells totalling 17? The only pair of different digits that reaches 17 is 8 and 9 — so those two cells are an 8 and a 9 in some order, and no other cell in their row, column or box can be an 8 or a 9 if they share one. Two cells totalling 3? That's 1 and 2, with no alternative at all.

Compare that with a two-cell cage totalling 9, which could be 1+8, 2+7, 3+6 or 4+5. Same puzzle, same cage size, and it tells you almost nothing. Learning which sums are generous and which are stingy is most of the skill in this game.

Occasionally you'll spot a cage of a single cell. That's the one case where the sum is the answer — a lone cell marked 6 contains a 6 — and it's as close as Killer Sudoku ever gets to handing you a given. Take it and move on.

🔓 The Sums With Only One Answer

These are the cages worth hunting for the moment a fresh 9 × 9 grid appears. Each of these totals can be made in exactly one way:

Cage sizeLowest two totalsHighest two totals
2 cells3 = 1+2  ·  4 = 1+316 = 7+9  ·  17 = 8+9
3 cells6 = 1+2+3  ·  7 = 1+2+423 = 6+8+9  ·  24 = 7+8+9
4 cells10 = 1+2+3+4  ·  11 = 1+2+3+529 = 5+7+8+9  ·  30 = 6+7+8+9
5 cells15 = 1+2+3+4+5  ·  16 = 1+2+3+4+634 = 4+6+7+8+9  ·  35 = 5+6+7+8+9

The pattern is easier to remember than the table: the very smallest total for a cage is always the digits 1, 2, 3… packed in from the bottom, and the very largest is 9, 8, 7… packed in from the top. One step in from each end is still unique, because there's only one digit you can nudge. Two steps in and the alternatives start appearing.

On our 6 × 6 grid the same idea holds with a shorter alphabet: two cells totalling 3 must be 1+2 and two totalling 11 must be 5+6, while a three-cell cage totalling 6 is 1+2+3 and one totalling 15 is 4+5+6.

The other half of this is knowing when a cage can't exist in a shape you assumed. A five-cell cage can never total less than 15 or more than 35, so a big cage with a small-looking number is often the most informative clue on the board — a 5-cell cage marked 16 is nearly pinned down before you've written anything.

➗ The Rule of 45

This is the technique that makes Killer Sudoku its own game rather than Sudoku with decoration, and it's the one our Hard puzzles are built around.

Every box on a 9 × 9 grid contains the digits 1 to 9 once each. So every box totals 45. So does every row and every column. Now look at a box where the cages almost line up with its edges:

Three cages sit wholly inside this box: 15 + 11 + 12 = 38. The ninth cell belongs to a cage that runs off the edge — so it must be 45 − 38 = 7.

That leftover cell is called an innie. You've just read a digit off the grid without knowing a single thing about the cage it belongs to. The mirror-image move is the outie: take every cage that has at least one cell in a box, add all their totals, and if exactly one of their cells pokes out beyond the box, that cell equals the running total minus 45.

The rule scales, too. Two whole rows total 90; three total 135. On a big grid it's often the only way to break in once the easy cages have been used up, and it's the move to reach for whenever you're stuck and everything left looks like a mush of maybes.

On our smaller boards the number changes but the trick doesn't: a 6 × 6 row, column or box totals 21, and a 4 × 4 one totals 10.

🧱 Cages That Live Inside One Box

A cage tucked entirely within a single box, row or column is worth more than one that sprawls. If a three-cell cage marked 7 sits inside one box, then 1, 2 and 4 are all spoken for in that box — you can strike them out of the other six cells immediately, without knowing which of the three cage cells holds which.

This is the everyday workhorse of a Killer Sudoku, and it's what our Medium puzzles lean on. It also explains why cage shape matters as much as cage size: a long snaking cage that wanders through three boxes gives you a sum and very little else, while a compact square cage of the same size can gut a whole box.

🪜 An Opening Routine That Works

  1. Scan for the one-answer cages first. Every 17, 16, 3 and 4 on a pair of cells; every 6, 7, 23 and 24 on a trio. Pencil the forced digits into your head before you write anything.
  2. Then find the cages that live inside one box. Each one hands you a set of digits to remove from the rest of that box.
  3. Now do a 45 sweep. Walk the boxes, then the rows, then the columns, adding up the cages that fit neatly inside. Any single leftover cell is a free digit.
  4. Only now start on ordinary Sudoku singles. Once a few digits are down, the usual "this is the only cell in the row that can hold a 4" reasoning takes over — and every digit you place shrinks the possible combinations of the cage it lives in.
🔁 The rhythm: place a digit → re-read its cage's total → see which combinations just died → strike those digits out of the cage's other cells → check whether that finished a box. Killer Sudoku rewards going back to the same cage over and over as its options narrow.

🚧 What Sudoku and Kakuro Players Get Wrong

🎚️ Sizes and Levels on This Page

Three grid sizes, and they're genuinely different puzzles rather than the same one scaled:

The three levels change which techniques you'll need, not just how many cages there are:

One honest caveat: the 4 × 4 board is too small for any of that. Sixteen cells and four digits simply don't leave room for the deeper techniques, so there the three levels change the cage sizes — up to four cells on Hard — rather than the reasoning you need. Come to 6 × 6 for a real Medium and 9 × 9 for a real Hard.

✅ Never a guess. Every puzzle here starts life as a grid of one- and two-cell cages, which is far too easy, and is then made harder by repeatedly merging neighbouring cages together. A merge is only kept if a solver restricted to the techniques on this page can still finish the grid on its own. Because each of those techniques is a forced deduction, the puzzle you get also has exactly one answer — we don't have to test for that separately, we get it for free.

🎮 Playing on This Page

🌏 Where Killer Sudoku Came From

Killer Sudoku is a genuine hybrid: the grid and the row-column-box rules come from Sudoku, and the summed groups with no repeated digits come straight from Kakuro. Unusually for a puzzle this popular, nobody is credited with inventing it — it emerged in Japanese puzzle magazines, where it's known as samunamupure, a squashing-together of "sum" and the Japanese shorthand for "number place".

It reached English-speaking players in 2005, when The Times in London began printing it as Killer Su Doku at the height of the Sudoku boom. The name stuck, which is a little unfair on a puzzle that is really just Sudoku with better clues. You'll also find it sold as Sumdoku, Sum Doku and Addoku, all of which describe it more accurately and none of which caught on.

🧒 Why It Suits Younger Players

We test these with children as well as adults, and the small grids land better than we expected:

🚀 Give It a Go

Start on 6 × 6 Easy if you've never seen a cage before, or go straight to 9 × 9 Medium if you're a regular Sudoku solver. Either way, the first move is the same: find the smallest cage on the board and ask what its total could possibly be made of. Everything else follows from there. ➕

Written and reviewed by

How we make and test puzzles: generation, solvability, difficulty labels, player review, and corrections.